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23 Kiosk Usage
ListKorean

23 Kiosk Usage

A practical course that treats kiosk use not as simple button pressing, but as a core everyday digital skill connecting ordering, registration, ticketing, payment, public services, error response, accessibility, help requests, and digital independence.

0. Purpose and ultimate goal

The ultimate goal is to help learners confidently read and select kiosk screens in restaurants, cafés, hospitals, cinemas, transportation, and public offices, safely handle payment and personal-data entry, and request help or retry when errors occur. The course follows a professional training style centered on repeated practice with realistic screens, role-play, payment simulation, accessibility diagnosis, and target-specific training outputs.

Referenced professional training patterns

  • Korean private senior everyday-device coaching courses using repeated kiosk practice
  • US/Canada digital navigator courses supporting access to everyday services
  • UK/European vocational accessibility, customer-experience, and self-service project patterns
  • Kiosk accessibility diagnosis, citizen education, and store-support manual training-product output structure
Beginner · 1 Day

Beginner 1 Day Kiosk Usage Curriculum

A one-day practical course covering kiosk screens, menu selection, payment, and error handling in restaurants, cafés, hospitals, cinemas, transportation, and public kiosks.

Category Details Practice methods
Objective 1 Objective 1: kiosk of basic and understanding.
Hands-on practice using realistic kiosk scenarios with instructor demonstration and learner review.
Learners complete a practical kiosk-use task, submit an output, and revise it through feedback.
Objective 2 Objective 2: · · · payment procedure perform.
Hands-on practice using realistic kiosk scenarios with instructor demonstration and learner review.
Learners complete a practical kiosk-use task, submit an output, and revise it through feedback.
Objective 3 Objective 3: kiosk and method.
Hands-on practice using realistic kiosk scenarios with instructor demonstration and learner review.
Learners complete a practical kiosk-use task, submit an output, and revise it through feedback.
PlatformsType of kiosk, kiosk, CGV · app/,, GO, civil service guide, Canva, Google Slides
Instructor profileInstructor should have kiosk-use, digital accessibility, everyday digital device, customer-support, and learner-support experience.
Target learnersGeneral citizens, older adults, people with disabilities, digitally vulnerable groups, kiosk learners, digital device introductory
Duration4-6 hours
MaterialsOr PC,, internet, of kiosk materials,, payment,,
DeliverablesKiosk ordertable, · payment practicetable, response, table
AssessmentUnderstanding 25%, · practice 30%, payment procedure 25%, response 10%, participation 10%
Beginner · 3 Days

Beginner 3 Days Kiosk Usage Curriculum

A three-day course training kiosk use by life situation across dining, cafés, hospitals, transportation, cinemas, and public services, including accessibility, payment, and privacy.

Category Details Practice methods
Objective 1 Objective 1: by kiosk procedure.
Hands-on practice using realistic kiosk scenarios with instructor demonstration and learner review.
Learners complete a practical kiosk-use task, submit an output, and revise it through feedback.
Objective 2 Objective 2: payment and personal information protection procedure safely perform.
Hands-on practice using realistic kiosk scenarios with instructor demonstration and learner review.
Learners complete a practical kiosk-use task, submit an output, and revise it through feedback.
Objective 3 Objective 3: and method use.
Hands-on practice using realistic kiosk scenarios with instructor demonstration and learner review.
Learners complete a practical kiosk-use task, submit an output, and revise it through feedback.
PlatformsOf kiosk, kiosk,, CGV · app/,, GO, civil service guide, Samsung Wallet, Apple Pay, Google Slides
Instructor profileInstructor should have kiosk-use, digital accessibility, everyday digital device, customer-support, and learner-support experience.
Target learnersGeneral citizens,, people with disabilities education learners, · learners, digital device
Duration12-18 hours
MaterialsOr PC,, internet, of kiosk, payment,,, personal information protection
DeliverablesBy kiosk proceduretable, payment comparisontable, personal information protection, table
AssessmentBy procedure perform 25%, paymentpractice 25%, personal information protection 20%, use 20%, practicecompletion also 10%
Beginner · 1 Week

Beginner 1 Week Kiosk Usage Curriculum

A one-week course expanding kiosk usage into real-life outing projects, ordering, registration, ticketing, civil service, payment safety, and digital-anxiety reduction.

Category Details Practice methods
Objective 1 Objective 1: to kiosk plan create.
Hands-on practice using realistic kiosk scenarios with instructor demonstration and learner review.
Learners complete a practical kiosk-use task, submit an output, and revise it through feedback.
Objective 2 Objective 2: and.
Hands-on practice using realistic kiosk scenarios with instructor demonstration and learner review.
Learners complete a practical kiosk-use task, submit an output, and revise it through feedback.
Objective 3 Objective 3: kiosk improve educationmaterials creation.
Hands-on practice using realistic kiosk scenarios with instructor demonstration and learner review.
Learners complete a practical kiosk-use task, submit an output, and revise it through feedback.
PlatformsGoogle Maps, Naver Map, KakaoMap,, GO, CGV · app/,, · of kiosk, Canva, PowerPoint, Google Slides
Instructor profileInstructor should have kiosk-use, digital accessibility, everyday digital device, customer-support, and learner-support experience.
Target learnersGeneral citizens,, people with disabilities, · · kiosk learners, digitally vulnerable groups, education target
Duration20-30 hours
MaterialsOr PC,, internet, scenario, of paymentmaterials, kiosk materials,, card news
DeliverablesIndividual kiosk plantable, table, kiosk,, card news
AssessmentPlan 25%, 25%, practice 20%, educationmaterials creation 20%, presentation · feedback 10%
Intermediate · 4 Weeks

Intermediate 4 Weeks Kiosk Usage Curriculum

A practical four-week course expanding kiosk use into citizen education, store operations, customer response, accessibility improvement, training materials, and mock-kiosk design.

Category Details Practice methods
Objective 1 Objective 1: by kiosk and experience analysis.
Hands-on practice using realistic kiosk scenarios with instructor demonstration and learner review.
Learners complete a practical kiosk-use task, submit an output, and revise it through feedback.
Objective 2 Objective 2: store · organization of kiosk guidesystem design.
Hands-on practice using realistic kiosk scenarios with instructor demonstration and learner review.
Learners complete a practical kiosk-use task, submit an output, and revise it through feedback.
Objective 3 Objective 3: of kiosk and educationtools creation.
Hands-on practice using realistic kiosk scenarios with instructor demonstration and learner review.
Learners complete a practical kiosk-use task, submit an output, and revise it through feedback.
PlatformsFigma, Google Slides, PowerPoint, Canva, Google Forms, Microsoft Forms, · kiosk, kiosk, civil service guide,, GO
Instructor profileInstructor should have kiosk-use, digital accessibility, everyday digital device, customer-support, and learner-support experience.
Target learnersEducation target, Digital Instructor, education, store operation, organization practitioner, kiosk, small business owner
Duration40-60 hours
Materials, internet, Figma or Slides account, by kiosk materials, UX, guide,
DeliverablesBy kiosk analysistable, improvement, store guide poster, manual, of kiosk
AssessmentAnalysis 25%, guidesystem design 25%, creation 20%, educationtools creation 20%, team presentation 10%
Advanced · 8 Weeks

Advanced 8 Weeks Kiosk Usage Curriculum

An advanced project course connecting kiosk use to digital independence training for vulnerable groups, accessibility consulting, mock kiosk content, citizen training products, and portfolio materials.

Category Details Practice methods
Objective 1 Objective 1: kiosk project perform.
Hands-on practice using realistic kiosk scenarios with instructor demonstration and learner review.
Learners complete a practical kiosk-use task, submit an output, and revise it through feedback.
Objective 2 Objective 2: target by kiosk education and operationmanual design.
Hands-on practice using realistic kiosk scenarios with instructor demonstration and learner review.
Learners complete a practical kiosk-use task, submit an output, and revise it through feedback.
Objective 3 Objective 3: kiosk education portfolio and guide platform.
Hands-on practice using realistic kiosk scenarios with instructor demonstration and learner review.
Learners complete a practical kiosk-use task, submit an output, and revise it through feedback.
PlatformsFigma, Notion, Google Sites, Airtable, Canva, PowerPoint, Google Slides, Google Forms, Microsoft Forms,, GO, civil service guidematerials, kiosk
Instructor profileInstructor should have kiosk-use, digital accessibility, everyday digital device, customer-support, and learner-support experience.
Target learnersDigital Instructor course, education, organization practitioner, education instructor, store operation, small business owner, kiosk improvement
Duration80-120 hours
Materials,,, internet, organization scenario, diagnostic sheet, of kiosk, education design, guide, assessment rubric
DeliverablesKiosk report, target by curriculum, practice type operationmanual, of kiosk, guide platform, educationmaterials portfolio
Assessment25%, education design 25%, operationmanual 20%, guide platform 20%, presentation 10%